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Home/ Questions/Q 3402910
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T05:11:44+00:00 2026-05-18T05:11:44+00:00

I have a FileUploader class that can optionally be given a zip file which

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I have a FileUploader class that can optionally be given a zip file which it extracts to a temporary location and returns the file paths.

From what I understood, implementing the IDisposable interface on the FileUploader class and using the Dispose method to remove all temp files would make the class clean itself up as soon as its reference fell out of context?

This doesnt seem to be the case though – can anyone explain how I might go about what Im trying to achieve?

UPDATE
To clarify, my code is:

    public ActionResult ImportFile()
    {
        FileUploader uploader = new FileUploader(ControllerContext, "file"); // where "file" is the posted form's file element

        uploader.SaveOrExtractFilesToTempLocation();

        foreach (string file in uploader.files)
        {
            try
            {
                 // do some stuff
            }
            catch (Exception err)
            {
                 // let the user know
            }
        }
        return View();
    }

Im trying to get the FileUploader to delete all temp files after the ImportFile() method has completed

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  1. Editorial Team
    Editorial Team
    2026-05-18T05:11:45+00:00Added an answer on May 18, 2026 at 5:11 am

    You’ll need to implement IDisposable correctly. Like the class below.

    using System.IO;
    
    /// <summary>
    /// Represents a temporary storage on file system.
    /// </summary>
    public sealed partial class TempStorage
         : IDisposable
    {
        #region Constructor
    
        private TempStorage()
        {
        }
    
        /// <summary>
        /// Initializes a new instance of the <see cref="TempStorage"/> class.
        /// </summary>
        /// <param name="path">The path to use as temp storage.</param>
        public TempStorage(string path)
        {
            this.Path = path;
            this.Clear();
            this.Create();
        }
    
        #endregion
    
        #region Properties
    
        private string Path
        {
            get;
            set;
        }
    
        #endregion
    
        #region Methods
    
        private void Create()
        {
            try
            {
                if (!Directory.Exists(this.Path))
                {
                    Directory.CreateDirectory(this.Path);
                }
            }
            catch (IOException)
            {
            }
        }
    
        public void Clear()
        {
            try
            {
                if (Directory.Exists(this.Path))
                {
                    Directory.Delete(this.Path, true);
                }
            }
            catch (IOException)
            {
            }
        }
    
        #endregion
    
        #region IDisposable
    
        /// <summary>
        /// An indicator whether this object is beeing actively disposed or not.
        /// </summary>
        private bool disposed;
    
        public void Dispose()
        {
            this.Dispose(true);
            GC.SuppressFinalize(this);
        }
    
        /// <summary>
        /// Throws an exception if something is tried to be done with an already disposed object.
        /// </summary>
        /// <remarks>
        /// All public methods of the class must first call this.
        /// </remarks>
        public void ThrowIfDisposed()
        {
            if (this.disposed)
            {
                throw new ObjectDisposedException(this.GetType().Name);
            }
        }
    
        /// <summary>
        /// Releases managed resources upon dispose.
        /// </summary>
        /// <remarks>
        /// All managed resources must be released in this
        /// method, so after disposing this object no other
        /// object is beeing referenced by it anymore.
        /// </remarks>
        private void ReleaseManagedResources()
        {
            this.Clear();
        }
    
        /// <summary>
        /// Releases unmanaged resources upon dispose.
        /// </summary>
        /// <remarks>
        /// All unmanaged resources must be released in this
        /// method, so after disposing this object no other
        /// object is beeing referenced by it anymore.
        /// </remarks>
        private void ReleaseUnmanagedResources()
        {
        }
    
        private void Dispose(bool disposing)
        {
            if (!this.disposed)
            {
                /* Release unmanaged ressources */
                this.ReleaseUnmanagedResources();
    
                if (disposing)
                {
                    /* Release managed ressources */
                    this.ReleaseManagedResources();
                }
    
                /* Set indicator that this object is disposed */
                this.disposed = true;
            }
        }
    
        #endregion
    }
    

    Then use the class inside a using-block in your main-method like this:

    using(TempStorage myStorage = new TempStorage("C:\temp")
    {
        // rest of the main method here...
    }
    
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