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Home/ Questions/Q 614905
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:09:43+00:00 2026-05-13T18:09:43+00:00

I have a Flash movie embedded with swfobject in a html container. Through ExternalInterface

  • 0

I have a Flash movie embedded with swfobject in a html container.
Through ExternalInterface I have registered a Javascript function to fire callback to my flash app.

ExternalInterface.addCallback("notifyClose", notifyOnClose );

The Javascript function is added as an event listener to fire onbeforeunload.

<script language="JavaScript">
        
        function getSWF(movieName) {
            if (navigator.appName.indexOf("Microsoft") != -1){
               return window[movieName];
            }else { return document[movieName];}
        }           
        
        var bye = function() {
            getSWF('flashContainer').notifyClose('> WE ARE CLOSING APP!');
            //alert('WE ARE CLOSING APP!.');
        };
        
        var hola = function(){
            getSWF('flashContainer').notifyClose('> WE ARE opening APP!');
            alert('WE ARE opening APP!.');
        };
        
        if(window.addEventListener) {
            window.addEventListener('load', hola,false);
            window.addEventListener('beforeunload', bye, false);
        } else if (window.attachEvent) {
            window.attachEvent('onload', hola);
            window.attachEvent('onbeforeunload', bye);
        }
        
</script>

I have tested in Firefox and IE. Firefox works as expected but not in IE.
In IE I get notified in Flash with the onload message, but not onbeforeunload.

Is it some kind of sandbox restriction? Just bad code?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:09:43+00:00Added an answer on May 13, 2026 at 6:09 pm

    The problem is the “on” in your code below in the attachEvent().

    if(window.addEventListener) {
                window.addEventListener('load', hola,false);
                window.addEventListener('beforeunload', bye, false);
            } else if (window.attachEvent) {
                window.attachEvent('onload', hola);
                window.attachEvent('onbeforeunload', bye);
            }
    

    Try something like the code below for your Event Listener code and see the following link for more information: http://bytes.com/topic/javascript/answers/147027-addeventlistener-function-ie

    //*** This code is copyright 2003 by Gavin Kistner, !@phrogz.net
    //*** It is covered under the license viewable at http://phrogz.net/JS/_ReuseLicense.txt
    //*** Reuse or modification is free provided you abide by the terms of that license.
    //*** (Including the first two lines above in your source code satisfies the conditions.)
    
    
    //***Cross browser attach event function. For 'evt' pass a string value with the leading "on" omitted
    //***e.g. AttachEvent(window,'load',MyFunctionNameWithoutParenthesis,false);
    
    function AttachEvent(obj,evt,fnc,useCapture){
        if (!useCapture) useCapture=false;
        if (obj.addEventListener){
            obj.addEventListener(evt,fnc,useCapture);
            return true;
        } else if (obj.attachEvent) return obj.attachEvent("on"+evt,fnc);
        else{
            MyAttachEvent(obj,evt,fnc);
            obj['on'+evt]=function(){ MyFireEvent(obj,evt) };
        }
    } 
    
    //The following are for browsers like NS4 or IE5Mac which don't support either
    //attachEvent or addEventListener
    function MyAttachEvent(obj,evt,fnc){
        if (!obj.myEvents) obj.myEvents={};
        if (!obj.myEvents[evt]) obj.myEvents[evt]=[];
        var evts = obj.myEvents[evt];
        evts[evts.length]=fnc;
    }
    function MyFireEvent(obj,evt){
        if (!obj || !obj.myEvents || !obj.myEvents[evt]) return;
        var evts = obj.myEvents[evt];
        for (var i=0,len=evts.length;i<len;i++) evts[i]();
    }
    
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