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Home/ Questions/Q 6180903
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T00:55:38+00:00 2026-05-24T00:55:38+00:00

I have a flash shooter game and after a user shoots a bottle, i

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I have a flash shooter game and after a user shoots a bottle, i play the destroy animation and remove it from the screen. The problem is when the user click too fast, like superman fast it enters on the method twice, no matter what. Does anyone knows how to solve this?

Here is the code:

public function bottleHasClicked(bottle : BottleBase) : void {
        bottle.mouseEnabled = false;
        collectedBottles++;
        bottlesInRound--;

        gameSound.getShootSound().playSound();
        gameSound.getBottleSound().playSound();


        ArrayUtil.removeValueFromArray(elementsInScreenArray, bottle);
        cleanElementsTimer[bottle].stop();
        delete cleanElementsTimer[bottle];

        if (bottlesInRound == 0) {  
            stopElementsTimer();
            showElementsWaitForSeconds(0.5);
        }

        createBulletHole();
        bottle.play();
    }

The first thing i do is to disable the object mouse, and it still happens. I only enable it when im gonna show the bottles again.

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  1. Editorial Team
    Editorial Team
    2026-05-24T00:55:39+00:00Added an answer on May 24, 2026 at 12:55 am

    See this post:

    If you only have a single element that needs to have the mouse
    disabled, use the mouseEnabled property. If however you have child
    elements on a particular object that you want to cascade the disabling
    of the mouse events to, make sure to set the mouseChildren property as
    well. This second one has caught me before when I was still getting a
    response to mouse events even though I though I had disabled them.

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