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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T09:30:58+00:00 2026-05-12T09:30:58+00:00

I have a flex 3 application that creates an Image from a canvas which

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I have a flex 3 application that creates an Image from a canvas which the user draws on. I use the ImageSnapshot class to create the image

var imageSnap:ImageSnapshot=ImageSnapshot.captureImage(myCanvas);
            var imageByteArray:ByteArray=imageSnap.data as ByteArray;

I want the user to be able to print or save the image. I can use the following code to print the image but flex does not provide good control over printing across multiple pages

var printJob:FlexPrintJob=new FlexPrintJob();
                printJob.start();
                printJob.addObject(myCanvas, FlexPrintJobScaleType.SHOW_ALL);

I would like to display the image in a browser window so that the user could print it using the built in browser functionality or right click on the image and save it. Can this be done without requesting server side code to do it?
I know that flash player 10 and flex 4 allow you to save files locally but for now I am stuck with player 9 and flex 3

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  1. Editorial Team
    Editorial Team
    2026-05-12T09:30:58+00:00Added an answer on May 12, 2026 at 9:30 am

    You can still use the new features of FileReference (the save() and load() methods) in Flex 3 as long as the application is running in Flash Player 10. But if you are definitely stuck with Flash Player 9 then you will need to push the image up to the server first. If you are looking for a good way to push that data up to the server, please reference my solution in this question:

    Flex: Render an unrealized UIComponent to BitmapData?

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