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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T05:36:21+00:00 2026-05-27T05:36:21+00:00

I have a floating point addition that is somewhat likely to go wrong as

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I have a floating point addition that is somewhat likely to go wrong as the values have different magnitude, so quite a few significant digits are shifted out (possibly even all of them). In the scope of the entire calculation precision is not that relevant, only that the result is greater or equal to what would be the result with arbitrary precision (I’m keeping track of the end of a range here, and extend it by at least a certain amount).

So I’d need an addition that rounds up when bringing the summands to the same exponent (i.e. if one digit shifted out of a summand was set, the addition should take place with nextval(denormalized_summand, +infinity).

Is there an easy way to perform this addition (manually denormalizing the smaller summand and using nextval on it springs to mind, but I doubt that would be efficient)?

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  1. Editorial Team
    Editorial Team
    2026-05-27T05:36:22+00:00Added an answer on May 27, 2026 at 5:36 am

    You can set the FPU rounding mode to “upward” and then just add normally.

    This is how it’s done in GNU environments:

    #include <fenv.h>
    
    fesetround(FE_UPWARD);
    

    If you have a Microsoft compiler, the equivalent code is:

    #include <float.h>
    
    _set_controlfp(_RC_UP, _MCW_RC);
    
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