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Home/ Questions/Q 7913703
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T13:54:25+00:00 2026-06-03T13:54:25+00:00

I have a for loop and within the for loop i do the following,

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I have a for loop and within the for loop i do the following, this creates a line graph on the background of my chart, however it displays the same image of a line on each background exactly the same even though the data is different.

UIGraphicsBeginImageContext(test.size);

CGContextRef c = UIGraphicsGetCurrentContext();
CGContextFlush(c);

CGContextSetAllowsAntialiasing(c, true);

CGContextTranslateCTM(c, 0, test.size.height);
CGContextScaleCTM(c, 1.0, -1.0);

CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB();

CGFloat components[] = {0.0, 0.0, 1.0, 1.0};

CGColorRef color = CGColorCreate(colorspace, components);

CGContextSetStrokeColorWithColor(c, color);

CGContextMoveToPoint(c, 0, 0);

      if(maxPoints > 0)
      {
          float xSpacing = (float)330.0f/(float)[allScorePointsSubset count];
          int currentPoint;
          float currentX;
          float currentY;

             for (int j = 0; j < [allScorePointsSubset count]; j++) 
             {
                NSString *currentPointString = [allScorePointsSubset objectAtIndex:j];
                currentPoint = (int)[currentPointString intValue];

                if(currentPoint < 0)
                  currentPoint = 0;

                currentX = (j+1)*xSpacing;
                currentY = currentPoint / 100.0f * 200.0f;

                CGContextAddLineToPoint(c, (int)currentX, (int)currentY);

              }

      }

  CGContextStrokePath(c);
  CGColorSpaceRelease(colorspace);
  CGColorRelease(color);

  UIImage *graphImage = UIGraphicsGetImageFromCurrentImageContext();
  UIGraphicsEndImageContext();


  CCSprite* answerMenuNormalSprite = [CCSprite spriteWithCGImage:graphImage.CGImage key:   [NSString stringWithFormat:@"answerMenuNormalSprite_%f", i]];
            [answerMenuNormalSprite setPosition:ccp(176,66)];


  [[background objectAtIndex:0] addChild:answerMenuNormalSprite z:0 tag:i];

Has anyone got any ideas what i am doing wrong and does this have to be in the following method

-(void)draw
{
   [super draw];
}

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T13:54:26+00:00Added an answer on June 3, 2026 at 1:54 pm

    It turns out that my counter was not incrementing properly and the problem was simply down to not giving the image a unique key in the following line

    CCSprite* answerMenuNormalSprite = [CCSprite spriteWithCGImage:graphImage.CGImage key:   [NSString stringWithFormat:@"answerMenuNormalSprite_%f", i]];
    
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