Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8041435
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T04:13:13+00:00 2026-06-05T04:13:13+00:00

I have a fragment shader that iterates over some input data and on old

  • 0

I have a fragment shader that iterates over some input data and on old hardwares I get:

error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable

Googling around I saw a lot of things like “hardware prior to XX doesnt support indexing on fragment shader”.

I was wondering if this behavior is standardized in GLSL versions, something like “glsl version pior to XX doesnt support indexing on fragment shader”. And if so, which version starts supporting it.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T04:13:15+00:00Added an answer on June 5, 2026 at 4:13 am

    That particular error comes from the Nvidia compiler for nv4x (GeForce 6/7 cards), and is a limitation of the hardware. Any workaround would require disabling the hardware completely and using pure software rendering.

    All versions of GLSL support indexing in the language — this error falls under the catch-all of exceeding the hardware resource limits.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a vertex/fragment shader that draws a rectangle performing many calculations based on
I have a WebGL fragment shader that I am using to do raytracing. I
I am still trying to read pixels from fragment shader and I have some
I have an OpenGL ES Shader fragment shader that is using the mix function
I have a fragment shader with the following attributes: varying highp vec2 coordinate; precision
I have two textures generated using a fragment shader. I want to be able
I have a Fragment with a constructor that takes multiple arguments. My app worked
I have a fragment that I need to display on the screen. I want
If I have a few Program3D objects (each with it's own Vertex-Shader and Fragment-Shader
Im trying to create a fragment shader that will do the same job as

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.