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Home/ Questions/Q 8574507
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T19:29:23+00:00 2026-06-11T19:29:23+00:00

I have a FrameLayout containing two SurfaceViews. One of them will show the camera

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I have a FrameLayout containing two SurfaceViews. One of them will show the camera preview, and the other is a custom surface view I use for drawing. Problem is the surface view does not show up. If I comment out the line where the camera starts preview, it does though, on the black background. This indicates me that the Surface view is positioned well, but I suspect that when the camera preview draws, something goes wrong.

The camera view:

public CameraView(Context context, AttributeSet a) {
    super(context, a);
    mHolder = getHolder();
    mHolder.addCallback(this);
    mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
}

The custom view:

public InclinaisonGauge(Context context, AttributeSet attrs) {
    super(context, attrs);
    getHolder().addCallback(this);
    getHolder().setFormat(PixelFormat.TRANSLUCENT);
}

@Override
public void surfaceCreated(SurfaceHolder holder) {
    run = true;
    updateThread = new Thread()
    {
        public void run()
        {
            Canvas c = null;
            final SurfaceHolder inclHolder = getHolder();
            while (run) {
                try {
                    c = inclHolder.lockCanvas();
                    if(c!=null)
                    {
                        synchronized (inclHolder) {
                            onDraw(c);
                        }
                    }
                } finally {
                // do this in a finally so that if an exception is thrown
                // during the above, we don't leave the Surface in an
                // inconsistent state
                if (c != null) {
                    inclHolder.unlockCanvasAndPost(c);
                }
            }           
        }
    }
};

And I use this very simple draw method on the custom view to make sure it is not a framerate issue

public void doDraw(final Canvas canvas, final boolean bigSize, float daDirection)
{
    canvas.drawARGB(255, 255, 255, 255);
}

Has anyone experienced this?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T19:29:24+00:00Added an answer on June 11, 2026 at 7:29 pm

    Ok, if anyone else gets this, solution is to call this on the surfaceView

    this.setZOrderMediaOverlay(true);
    
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