I have a function that processes a given vector, but may also create such a vector itself if it is not given.
I see two design choices for such a case, where a function parameter is optional:
Make it a pointer and make it NULL by default:
void foo(int i, std::vector<int>* optional = NULL) {
if(optional == NULL){
optional = new std::vector<int>();
// fill vector with data
}
// process vector
}
Or have two functions with an overloaded name, one of which leaves out the argument:
void foo(int i) {
std::vector<int> vec;
// fill vec with data
foo(i, vec);
}
void foo(int i, const std::vector<int>& optional) {
// process vector
}
Are there reasons to prefer one solution over the other?
I slightly prefer the second one because I can make the vector a const reference, since it is, when provided, only read, not written. Also, the interface looks cleaner (isn’t NULL just a hack?). And the performance difference resulting from the indirect function call is probably optimized away.
Yet, I often see the first solution in code. Are there compelling reasons to prefer it, apart from programmer laziness?
I would definitely favour the 2nd approach of overloaded methods.
The first approach (optional parameters) blurs the definition of the method as it no longer has a single well-defined purpose. This in turn increases the complexity of the code, making it more difficult for someone not familiar with it to understand it.
With the second approach (overloaded methods), each method has a clear purpose. Each method is well-structured and cohesive. Some additional notes: