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Home/ Questions/Q 9210599
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T01:06:57+00:00 2026-06-18T01:06:57+00:00

I have a function that uses a mouse event and it removes and adds

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I have a function that uses a mouse event and it removes and adds things onto the stage:

beginBut.addEventListener(MouseEvent.CLICK, bgnListener);
function bgnListener (event:MouseEvent) {
    removeEventListener(Event.ENTER_FRAME, setScreen);
    removeChild(beginBut);
    removeChild(myWord);

    healthBar.addEventListener(Event.ENTER_FRAME, healthLose);
    ball.addEventListener(Event.ENTER_FRAME, moveBall);
    myGem.addEventListener(Event.ENTER_FRAME, addGem);
    myScore.addEventListener(Event.ENTER_FRAME, scoreCount);
    healthBar.width+=1000;

}

However after some other things happen, I need this event to occur again. I have already
added beginBut but when I use

beginBut.addEventListener(MouseEvent.CLICK, bgnListener);

the event adds and removes the things automatically when the function that adds beginBut back occurs and not when I actually click on beginBut. I have also tried

bgnListener();

but it says that there is the wrong number of arguments. I already searched all over and I can’t seem to fix this. Any help would be greatly appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-18T01:06:58+00:00Added an answer on June 18, 2026 at 1:06 am

    If you call bgnListener() like you are now, you’ll get an argument mismatch error because the function is expecting to receive a MouseEvent.

    If you want to be able to call bgnListener() on its own like that, you can define a default value for your argument event, which can be null:

    function bgnListener(event:MouseEvent = null)
    {
        // ...
    }
    
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