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Home/ Questions/Q 6243329
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T12:07:11+00:00 2026-05-24T12:07:11+00:00

I have a function that, when called, takes a struct Pieces* field from a

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I have a function that, when called, takes a struct Pieces* field from a struct Torrent and initializes it according to the information contained in a char array.

Here is what the function call looks like (metadata.c:230):

get_pieces(t.pieces, &t.num_pieces, data);

In the get_pieces() function, I initialize t.pieces, like so (metadata.c:65):

pieces = calloc(*num_pieces, sizeof(struct Piece));

However, when I run valgrind, it says:

==8701== 76,776 bytes in 1 blocks are definitely lost in loss record 634 of 634
==8701==    at 0x4C28349: calloc (vg_replace_malloc.c:467)
==8701==    by 0x4025A4: get_pieces (metadata.c:65)
==8701==    by 0x402CDB: init_torrent (metadata.c:230)
==8701==    by 0x404018: start_torrent (torrent.c:35)
==8701==    by 0x40232E: main (main.c:17)

even though a pointer, t->pieces, is still available when my program terminates and can be free’d. Why does this leak memory?

The full source code is available at https://github.com/robertseaton/slug.

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  1. Editorial Team
    Editorial Team
    2026-05-24T12:07:12+00:00Added an answer on May 24, 2026 at 12:07 pm

    This leaks memory because your get_pieces function is passing in a pointer to Pieces:

    void get_pieces (struct Piece* pieces, ...
    

    You then allocate memory to pieces inside of this method. When it returns, that allocated memory is no longer accessible by anything.

    This is because your pointer is passed by value – reassigning the pointer does not change the calling function’s copy. In order to affect that calling function, you’d have to pass a pointer to the pointer, so you can assign the original copy correctly:

    void get_pieces (struct Piece** pieces, ...
         // ...
          *pieces = malloc(...
    

    And, at the call site, pass in the address to the pointer.

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