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Home/ Questions/Q 8027783
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T23:54:52+00:00 2026-06-04T23:54:52+00:00

I have a function under class Communication public int SerialCommunciation() { /*Function for opening

  • 0

I have a function under class Communication

    public int SerialCommunciation()
    {
        /*Function for opening a serial port with default settings*/
        InitialiseSerialPort();

        /*This section of code will try to write to the COM port*/   
        WriteDataToCOM();

        /*An event handler */                   
       _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);

       return readData;
    }

Here

     int readData /*is a global variable*/

The _serialPortDataRecieved() updates the variable readData according to the data read from serial port

   /* Method that will be called when there is data waiting in the buffer*/
    private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
    {

       string text = _serialPort.ReadExisting();
       int.TryParse(text, out readData);

    }

Now when i called this function from another class

   valueReadFromCom=Communication.SerialCommunication()

I needed to get the value read from serial port but instead i got 0.
When i tried debugging this code, i found out that control first goes to statement

   return readData;

in function SerialCommunication and only then control goes to function _serialPort_DataRecieved, function triggered by event. How can i make the whole process synchronous, that means readData should be returned from the function serialCommunication only after the function _serial_DataRecieved is performed.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T23:54:53+00:00Added an answer on June 4, 2026 at 11:54 pm

    Be adviced that the following is not the right way as serial port works async. On the otherhand it does the job anyway.

    Just add a boolen property and check this property before returning from SerialCommunication function; set this property to true when data is received.

    private bool dataReceived = false;   
    
    public int SerialCommunciation()
    {
        /*Function for opening a serial port with default settings*/
        InitialiseSerialPort();
    
        /*This section of code will try to write to the COM port*/
        WriteDataToCOM();
    
        /*An event handler */
        _serialPort.DataReceived += new SerialDataReceivedEventHandler(_serialPort_DataReceived);
    
        while (!dataReceived)
        {
            Thread.Sleep(1000);
        }
        return readData;
    }
    
    private void _serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
    {
       string text = _serialPort.ReadExisting();
       int.TryParse(text, out readData);
       _serialPort_DataReceived = true;
    }
    
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