Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9015203
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 16, 20262026-06-16T03:41:33+00:00 2026-06-16T03:41:33+00:00

I have a function void log(String s) which prints a message into a TextView

  • 0

I have a function void log(String s) which prints a message into a TextView adding it to the existing text. Internally it uses a Handle

It does setText(getText().toString() + s) but when the text becomes large the whole UI thread freezes.

Is there a way to quickly put log output (like Log.d) in the UI thread?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-16T03:41:34+00:00Added an answer on June 16, 2026 at 3:41 am

    Can you just update like this?

    handler.post(new Runnable(){
        public void run() {
            setText(...)
        }
    });
    

    Or use a StringBuilder for your log messages. The setText(getText()+new log) is really slow.

    protected StringBuilder logs = new StringBuilder();
    
    void newLogMessage(String msg) { 
        logs.append(msg);
        setText(logs.toString()); 
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a function which have a long execution time. public void updateCampaign() {
I have an object passed into a function which passes a delayed runnable to
I have this function: void func(int a, int b, char s, FILE *fp, int
I have this function: void ToUpper(char * S) { while (*S!=0) { *S=(*S >=
I have a function void foo() and inside foo I call the function void
Suppose I have a function void myFun(int*) In C++ what exactly does the following
Suppose I have this function: void my_test() { A a1 = A_factory_func(); A a2(A_factory_func());
In C++, I have a function: void MyFunction(int p) { p=5; } Assume, I
I have the following function void initBoard(int * board[BOARD_ROWS][BOARD_COLS]){ int z = 0; for(
I have a simple function: void licz() { int result = 0; for (int

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.