Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8923579
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T07:09:47+00:00 2026-06-15T07:09:47+00:00

I have a function with a prototype like the following: void function(std::string str); This

  • 0

I have a function with a prototype like the following:

void function(std::string str);

This function is called in my main function in another program that loads and uses that dll.

function("some string value here");

When returning from this function I get heap corruption error:

Windows has triggered a breakpoint in program.exe.

This may be due to a corruption of the heap, which indicates a bug in
program.exe or any of the DLLs it has loaded.

This may also be due to the user pressing F12 while
program.exe has focus.

The output window may have more diagnostic information.

Playing around with my code I noticed a few strange observations:
1. When length of the string passed in is less than 11 characters I get no errors, as soon as I add more characters the error appears.
2. When changing the type of parameter from std::string to std::string& the error disappears. The idea of passing reference came from here.
3. I’ve commented out the body of the function. The operations in there have nothing to do with the exception produced.
4. Changing parameter type from std::string to char* also solves the problem.
What could be causing this error? How do I solve it?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T07:09:48+00:00Added an answer on June 15, 2026 at 7:09 am

    Most likely, you’re seeing crashes due to the fact that, in Windows, DLLs have their own private heap.

    When you compiled your function, the compiler generated some code for std::string‘s destructor, to clean up its arguments. This code frees the allocated memory on the DLL heap. However, the application EXE also generates its own code for std::string‘s constructor, which allocates the code on the program heap. When you allocate on one heap and free on the other, undefined behavior occurs, and you crash.

    As for why small strings don’t trigger the bug – many std::string implementations inline small strings into the struct itself, to avoid heap overhead. When your string is small enough to fit, no memory allocation need take place, and thus it happens to appear to work… as long as you use the same STL version for both EXE and DLL, and the threshold for inlining never changes.

    To avoid this issue, don’t pass objects by value to DLLs (unless they are POD objects), and don’t free an object in a different DLL or EXE than it was created in. Avoid passing STL or C++ library objects around as well, as their implementation may differ between different versions of the C++ compiler. Pass POD objects or C primitive types such as const char * instead.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have the following recursive function prototype: public void calcSim(Type<String> fort, Integer metric) Integer
A have a function with a prototype of: void arryprnt(int[], string, int, string, string);
I have a prototype representing a particual IFrame. That prototype have a function called
I have the following function to add splice to a string: String.prototype.splice = function(index,
In my program i declared a function prototype like : void callToPrint(LPTSTR , LPVOID
I'd like to write a function with a prototype like the following void fun(Thing
I have a standard c function with the following prototype extern void lcd_puts(const char
What I'd like to do is something like the following: FooClass.prototype.method = function():String {
I have the function prototype here: extern C void __stdcall__declspec(dllexport) ReturnPulse(double*,double*,double*,double*,double*); I need to
I have the below prog Object.prototype.inherit = function(baseConstructor) { this.prototype = (baseConstructor.prototype); this.prototype.constructor =

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.