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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T14:08:55+00:00 2026-05-21T14:08:55+00:00

I have a game engine, but its very slow. I get on a 60-80

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I have a game engine, but its very slow. I get on a 60-80 textured squares (2 triangles with blends) about 30-40 FPS on my galaxy s. This is a live wallpaper. I get on my Legend only 10-20 FPS on 80 items…

I used VBO’s, culling and other optimisations. (i tried texture atlas, the same speed as binding textures…)

what can i do there?

1, if I use native opengl render code, that will speed up my rendering?
2, if i use PVRTC compressed textures, not png-s, that will speed up the rendering? how i can do that?

what can i do?

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  1. Editorial Team
    Editorial Team
    2026-05-21T14:08:56+00:00Added an answer on May 21, 2026 at 2:08 pm

    Yes… I believe you should see a substantial speed up if you switch over to to using the NDK for OpenGL. As for PVRTC… I’m not 100% sure if that’s the way to go. That is a format optimized for PowerVR chipsets… so yes… that’s great for the Galaxy S variety of phones… but every phone with a Snapdragon processor run a different GPU (Adreno). I have no idea if the Adreno GPU would make good use of it.

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