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Home/ Questions/Q 6183751
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T01:25:12+00:00 2026-05-24T01:25:12+00:00

I have a game entity class as follows : @interface CPlanet : NSObject {

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I have a game entity class as follows :

@interface CPlanet : NSObject {
    b2Body *planetBody;
}

-(void)init;
-(void)syncWithPhysics;

@end

in the init() method I create a b2Body instance and assign the CPlanet instance to its userdata ,as follows :

//creating the physics
b2BodyDef bodyDef;
bodyDef.type=b2_dynamicBody;
bodyDef.userData=self;
planetBody=world->CreateBody(&bodyDef);

In my CCLayer instance, I try to retrieve this object as follows :

for(b2Body* b =world->GetBodyList();b;b=b->GetNext())
{
    void *udata=b->GetUserData();
    if(udata!=NULL)
    {
       CCLOG(@"Some udata %d",udata);
       CPlanet *planet=(CPlanet*)udata;
       // [planet syncWithPhysics];   <---- here programm crashes ???

     }
}

But the line “[planet syncWithPhysics]” crash the application with error

Program received signal: “EXC_BAD_ACCESS”.

I checked the memory address of retrieved CPlanet instance (udate) is the same object.

Any tips?
Does this has to do Box2D being C++ and I use Objective-C instance?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T01:25:13+00:00Added an answer on May 24, 2026 at 1:25 am

    The planet object has been deallocated at the time you dereference the pointer. You’ll have to retain the object!

    You could make the planet a CCNode object and add it as child to the layer. Then it will be retained by the layer.

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