I have a game out on Android, and it runs in a single thread. Performs the work in run() and the draws in onDraw(). Pretty simple.
However, on a Droid it runs much faster than on a G1.
What is a best practice for ensuring that the game runs at the same speed regardless of the device?
This is typically controlled by the combination of using a “game loop” ( http://gamedesign.wikicomplete.info/game-loop ) where the code loops around and draws frames with a timed interval. When using different devices, frames may take longer to draw so this is typically dealt with by either dynamically adjusting the “level of detail” (LOD) and/or using “frame skipping” whereby you don’t draw a frame every loop. In fact there’s another question that demos a basic algorithm for this:
Allegro 5 game: game loop that runs at constant speed?
-Oisin