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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:46:56+00:00 2026-05-16T07:46:56+00:00

I have a game out on Android, and it runs in a single thread.

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I have a game out on Android, and it runs in a single thread. Performs the work in run() and the draws in onDraw(). Pretty simple.

However, on a Droid it runs much faster than on a G1.

What is a best practice for ensuring that the game runs at the same speed regardless of the device?

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:46:57+00:00Added an answer on May 16, 2026 at 7:46 am

    This is typically controlled by the combination of using a “game loop” ( http://gamedesign.wikicomplete.info/game-loop ) where the code loops around and draws frames with a timed interval. When using different devices, frames may take longer to draw so this is typically dealt with by either dynamically adjusting the “level of detail” (LOD) and/or using “frame skipping” whereby you don’t draw a frame every loop. In fact there’s another question that demos a basic algorithm for this:

    Allegro 5 game: game loop that runs at constant speed?

    -Oisin

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