I have a game running in N ec2 servers, each with its own players inside (lets assume it a self-contained game inside each server).
What is the best way to develop a frontend for this game allowing me to have near real-time information on all the players on all servers.
My initial approach was:
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Have a common-purpose shared hosting php website polling data from each server (1 socket for each server). Because most shared solutions don’t really offer permanent sockets, this would require me to create and process a connection each 5 seconds or so. Because there isn’t cronjob with that granularity, I would end up using the requests of one unfortunate client to make this update. There’s so many wrong’s here, lets consider this the worst case scenario.
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The best scenario (i guess) would be to create small ec2 instance with some python/ruby/php web based frontend, with a server application designed just for polling and saving the data from the servers on the website database. Although this should work fine, I was looking for some solution where I don’t need to spend that much money (even a micro instance is expensive for such pet project).
What’s the best and cheap solution for this?
Is there a reason you can’t have one server poll the others, stash the results in a json file, then push that file to the web server in question? The clients could then use ajax to update the listings in near real time pretty easily.
If you don’t control the game servers I’d pass the work on updating the json off to one of the random client requests. it’s not as bad as you think though.
Consider the following:
flush();(test to make sure the page is fully rendered, you may need to send whitespace or something to fill the buffer depending on how the webserver is configured. appendingflush(); sleep(4); echo "hi";to a php script should be an easy way to test.Yes that client does end up with the request taking a long time, but it doesn’t affect their page load, so they might not even notice.