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Home/ Questions/Q 6786065
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:12:05+00:00 2026-05-26T17:12:05+00:00

I have a game that uses the accelerometer to move the player. For this

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I have a game that uses the accelerometer to move the player. For this reason, I would like to disable autorotation so that the screen will not be accidentally rotated during play. I am pretty new to Cocos2d, and I’m not exactly sure how to do this. Returning NO in the

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {

method in the app’s delegate and using

[[CCDirector sharedDirector] setDeviceOrientation:CCDeviceOrientationLandscapeRight];

in the layer works, but then a black rectangle appears on the right 1/3 of the screen. What am I doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-05-26T17:12:05+00:00Added an answer on May 26, 2026 at 5:12 pm

    If you’re using the cocos2d template look for the file GameConfig.h, otherwise search for GAME_AUTOROTATION and define it to kGameAutorotationNone

    #define GAME_AUTOROTATION kGameAutorotationNone
    
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