Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7818083
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T06:27:24+00:00 2026-06-02T06:27:24+00:00

I have a game where you click on a 2D HTML5 canvas to set

  • 0

I have a game where you click on a 2D HTML5 canvas to set a point for your character to move to. When I click, I’ve noticed that the character will appear to the lower right hand corner of where my mouse is clicking. So I assume that the x,y coordinate arguments of context.drawImage() are for where to start drawing the upper-left corner of the image. According to this spec, I’m right: http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#drawing-images-to-the-canvas

I’ve tried to adjust this by drawing at centerX and centerY, as shown below. I seem to get the similar results as above. Huh? What should I do?

Here’s my character class draw function, which is called by a update() that runs on a timer.

this.Draw = function () {
    // var centerX = this.currentX + (this.avatarWidth/2);
    // var centerY = this.currentY + (this.avatarHeight/2);
    // console.log("hermes' supposed draw location = " + centerX + "," + centerY + " | currentX,Y = " + this.currentX + "," + this.currentY);
    // console.log("currentX,Y = " + this.currentX + "," + this.currentY);
    context.drawImage(hermesAvatar, this.currentX, this.currentY, this.avatarWidth, this.avatarHeight);
}; // end draw fxn
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T06:27:25+00:00Added an answer on June 2, 2026 at 6:27 am

    Subtract, don’t add, half the width and height:

    this.Draw = function () {
        var centerX = this.currentX - this.avatarWidth / 2;
        var centerY = this.currentY - this.avatarHeight / 2;
        // console.log("hermes' supposed draw location = " + centerX + "," + centerY + " | currentX,Y = " + this.currentX + "," + this.currentY);
        // console.log("currentX,Y = " + this.currentX + "," + this.currentY);
        context.drawImage(hermesAvatar, centerX, centerY, this.avatarWidth, this.avatarHeight);
    }; // end draw fxn
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a game that currently runs under Windows and Mac OS X and
I have a game engine that uses OpenGL for display. I coded a small
I have a game application released at the Facebook platform. I need to set
We have a game that is very close to being released, but we have
Most of us know that HTML5 Canvas element is having much better support with
I have a simple game that is in progress. As of right now all
I have a trivial little game I wrote in javascript that creates a wave
My original HTML is: <div class=add-inv-button>Add to Your Game Plan </div> I have the
I am making a basic point n' click game and I came upon this
I have a jquery game that you can view here link text The game

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.