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Home/ Questions/Q 7408869
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T05:59:13+00:00 2026-05-29T05:59:13+00:00

I have a game which has several activities before the game starts. For example,

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I have a game which has several activities before the game starts. For example, a menu activity, a level select activity and the game itself.

On each of these activities I display a small banner ad (adMob) at the bottom of the screen. I’ve noticed that currently the ad is dropped every time I transition between activities. A new ad is then loaded but this takes time.

Is there a way to make it so that once an advert is loaded, it will remain on the screen regardless of any underlying activity transitions?

edit – still looking for a solution on this one

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  1. Editorial Team
    Editorial Team
    2026-05-29T05:59:14+00:00Added an answer on May 29, 2026 at 5:59 am

    You can destroy the views and create them by code and thus you’ll have just one Activity but with switching views. Example:

    (pseudocode)
    if menu = true then
    make button1
    make button2
    make imageview1
    etc…
    end
    if button1 is clicked then
    destroy views
    make button1
    make button2
    etc
    end
    Meanwhile the admob is intact.

    If you need more ideas to go around this, read about state machines, keeping a states model will still give you the advatages of the activity since you will know in wich state you are and when something fires up, you can capture that.

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