I have a game with a visible running timer, but can only achieve 2 digits of accuracy (#.##) beyond the decimal. Is this a limit of the framework, or is there a workaround? I am trying to achieve 4-6 digits of accuracy (#.######) on this timer.
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A timer on iOS runs at the max frequency of 60Hz so thats why you only get 2 digit accuracy.
You could make a work around by taking the time and the start of your event and then take the time at the end of the event and calculate the difference. This time won’t take into account things like frame rate drops, pausing and moving into the background though.