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Home/ Questions/Q 6765795
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T14:45:15+00:00 2026-05-26T14:45:15+00:00

I have a generic class for all the managers that are in my framework.

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I have a generic class for all the managers that are in my framework. (Managers for entites, game alarms, physics, and particles for example).

Essentially they all do the same thing. They have a collection of things, they need to update those things, and they need to render those things (Well, not all managers need to render..but anyway). So I’ve got a generic base class that does exactly that. I define what ‘things’ it stores.

public class GenericManager<T> where T : Updatable

And objects in my game like entities/particles/etc inherit Updatable and away we go.

public class EntityManager : GenericManager<Entity>

and ofcourse, Entity is

public class Entity: Updatable

Now I am wondering how I would put all these managers into a list of managers. I need a way to store them all, iterate over them, and update them in yet another manager (I suppose).

PS This may not be an ideal way to handle what I am doing but this is really just a learning exerciser for me to get more comfortable with using generics.

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  1. Editorial Team
    Editorial Team
    2026-05-26T14:45:16+00:00Added an answer on May 26, 2026 at 2:45 pm

    you could do with just a simple empty manager interface to create the list and intersections based on the OfType extension method, like this

    public interface IGenericManager { }
    
    public class GenericManager<T> : IGenericManager where T : Updateable { }
    
    public class EntityManager : GenericManager<Entity> { }
    
    var list = new List<IGenericManager>();
    var entityManagers = list.OfType<EntityManager>();
    
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