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Home/ Questions/Q 7560687
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T12:58:01+00:00 2026-05-30T12:58:01+00:00

I have a gesture recignizer, and I need to rotate a body: – (void)

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I have a gesture recignizer, and I need to rotate a body:

- (void) rotate:(UIGestureRecognizer*)recognizer node:(CCNode*)node
{
    b2Body *body = (b2Body*)[node.parent userData];
    UIRotationGestureRecognizer* rotate = (UIRotationGestureRecognizer*)recognizer;
    b2Vec2 pos = body->GetPosition();
    body->SetTransform(pos,   (- rotate.rotation));

}

offcorse, when I starting rotation, it starts from zero angle. *But how to continue rotation from current angle? * I cant just add rotate.rotation to tu current angle: this method called on every move, and angle is calculated from very begining of gesture. keep track on actual current angle (without anctive gesture’s angle), will be a pretty hard task, I think

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-30T12:58:04+00:00Added an answer on May 30, 2026 at 12:58 pm

    I found solution:
    I checked state of gesture (there is a begining state):

    - (void) rotate:(UIGestureRecognizer*)recognizer node:(CCNode*)node
    {
        b2Body *body = (b2Body*)[node.parent userData];
        UIRotationGestureRecognizer* rotate = (UIRotationGestureRecognizer*)recognizer;
        if (rotate.state == UIGestureRecognizerStateBegan)
        {
            baseAngle = body->GetAngle();
        }
        b2Vec2 pos = body->GetPosition();
        body->SetTransform(pos,   (baseAngle - rotate.rotation));
    
    }
    
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