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Home/ Questions/Q 6681013
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:32:31+00:00 2026-05-26T04:32:31+00:00

I have a grid that is declared like: PlayerStatus enum { OCCUPIED, VACANT }

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I have a grid that is declared like:

PlayerStatus enum
{
  OCCUPIED,
  VACANT
}

PlayerStatus[][] grid_ = new PlayerStatus[200][200];

The grid is set equal to all vacant except where players located at.

I would like to have a method that tells me if a player is in a certain grid proximity of another player, something like:

boolean inRange(int x, int y, int range)
{
  //This method finds if a player is close to another one
}

So if I pass into inRange(10, 15, 5) and at 10, 19 there is a player I would like the method to return true; where as 10, 21 would return false.

Are there any algorithms that do this kind of searching that I could look into? Or does anyone have any solutions? I feel that calculating diagonals and such will be rather hard, what should I do for that? Any help is appreciated.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:32:32+00:00Added an answer on May 26, 2026 at 4:32 am

    Math.hypot() is a good choice for implementing the Pythagorean theorem. There’s an example here named norm(), which is used in this KineticModel.

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