I have a image inside a canvas. When a UserControl loaded, image move up.
<Canvas x:Name="cnvMain" Width="300" VerticalAlignment="Center" Height="200" SnapsToDevicePixels="True">
<Image x:Name="Image1" Width="200" Stretch="None" Canvas.Bottom="0" Source="ImageGallery/Desert.jpg" ></Image>
</Canvas>
I used DoubleAnimation.
DoubleAnimation _Animation;
private Storyboard _StoryBoard;
private void UserControl_Loaded(object sender, RoutedEventArgs e)
{
_Animation = new DoubleAnimation();
_Animation.From = -Image1.ActualHeight;
_Animation.To = cnvMain.ActualHeight;
_Animation.RepeatBehavior = RepeatBehavior.Forever;
_Animation.Duration = new Duration(TimeSpan.Parse("0:0:10"));
_Animation.FillBehavior = FillBehavior.Stop;
Storyboard.SetTarget(_Animation, Image1);
Storyboard.SetTargetProperty(_Animation, new PropertyPath(Canvas.BottomProperty));
_StoryBoard = new Storyboard();
_StoryBoard.Children.Add(_Animation);
_StoryBoard.Begin();
}
This code work well. My problem is the canvas did not overlay around of image like a frame (Image size is bigger of canvas and I want area of image inside canvas viewed). When I change Canvas to Grid it overlay outside of image but the animation did not work.
Try and use
ClipToBounds="True"on your Canvas: