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Home/ Questions/Q 6098543
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T13:10:13+00:00 2026-05-23T13:10:13+00:00

I have a interface documented like this: typedef struct Tree { int a; void*

  • 0

I have a interface documented like this:

typedef struct Tree {
  int a;
  void* (*Something)(struct Tree* pTree, int size);
};

Then as I understand I need to create instance of it, and use Something method to put the value for ‘size’.
So I do

struct Tree *iTree = malloc(sizeof(struct Tree));
iTree->Something(iTree, 128);

But it keeps failing to initialize. Am I doing this right?
Howcome the first member of the Something method is pointer to the very same struct?

Can anyone explain please?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T13:10:14+00:00Added an answer on May 23, 2026 at 1:10 pm

    You have to set Something to something since it is only a function pointer and not a function. The struct you created with malloc just contains garbage and struct fields need to be set before it is useful.

    struct Tree *iTree = malloc(sizeof(struct Tree));
    iTree->a = 10; //<-- Not necessary to work but you should set the values.
    iTree->Something = SomeFunctionMatchingSomethingSignature;
    iTree->Something(iTree, 128);
    

    Update

    #include <stdlib.h>
    #include <stdio.h>
    
    struct Tree {
        int a;
        //This is a function pointer
        void* (*Something)(struct Tree* pTree, int size);
    };
    
    //This is a function that matches Something signature
    void * doSomething(struct Tree *pTree, int size)
    {
        printf("Doing Something: %d\n", size);
        return NULL;
    }
    
    void someMethod()
    {
        //Code to create a Tree
        struct Tree *iTree = malloc(sizeof(struct Tree));
        iTree->Something = doSomething;
        iTree->Something(iTree, 128);
        free(iTree);
    }
    
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