I have a Java application which draws a drawing. I want to give the user the possibility to mark an area with the mouse (in order to, for example, zoom into it).
For that I use the MouseMotionListener class, and when the mouse is (clicked and then) moved, I save the location of the currently selected (it isn’t final since the user haven’t released the mouse) rectangle, and use the repaint() function. I wish to display that rectangle over the original drawing, making it similar to the Selection tool in MSPaint.
The problem is that when I call the repaint() function, the method paintComponent (Graphics page) is invoked, in which I use the method super.paintComponent(page) which erases my drawing. However, if I don’t use that method when I know the user is selecting a rectangle, I get that all the selected rectangles are “packed” one above the other, and this is an undesirable result – I wish to display the currently selected rectangle only.
I thought I should be able to save a copy of the Graphics page of the drawing and somehow restore it every time the user moves the mouse, but I could not find any documentation for helpful methods.
Thank you very much,
Ron.
Edit: Here are the relevant pieces of my code:
public class DrawingPanel extends JPanel
{
public FractalPanel()
{
addMouseListener (new MyListener());
addMouseMotionListener (new MyListener());
setBackground (Color.black);
setPreferredSize (new Dimension(200,200));
setFocusable(true);
}
public void paintComponent (Graphics page)
{
super.paintComponent(page);
//that's where the drawing takes place: page.setColor(Color.red), page.drawOval(..) etc
}
private class MyListener implements MouseListener, MouseMotionListener
{
...
public void mouseDragged (MouseEvent event)
{
//saving the location of the rectangle
isHoldingRectangle = true;
repaint();
}
}
}
I’m betting that you are getting your Graphics object via a
getGraphics()call on a component, and are disatisfied since this obtains a Graphics object which does not persist. It is for this reason that you shouldn’t do this but instead just do your drawing inside of the JPanel’s paintComponent. If you do this all will be happy.As an aside — we’ll be able to help you better if you tell us more of the pertinent details of your problem such as how you’re getting your Graphics object and how you’re trying to draw with it, key issues here. Otherwise we’re limited to taking wild guesses about what you’re trying to do.
e.g.,