Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6734917
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T10:56:47+00:00 2026-05-26T10:56:47+00:00

I have a java game using lwjgl and slick-util. It works perfectly on my

  • 0

I have a java game using lwjgl and slick-util. It works perfectly on my computer, but not on anyone else’s. It’s packaged in a jar. I created the jar using Eclipse and sealed the natives and libraries with Jarsplice. The base Jar folder contains only package directories and natives, no manifests or classpaths. The game itself is not an Applet.

From my computer, this jar works and runs the game perfect. With anyone else’s, it crashes as soon as the Display class is called in the main code (leaves an empty frame with the basic java name and icon and gray inner window). I have packed both the 32-bit and and the 64-bit natives and tested it on 32 bit and 64 bit windows systems alike, but the only one which runs it is mine (windows 32 bit).

The jar does not have a classpath or manifest in the base folder.

I renamed my eclipse build referenced folders, including the natives folder before running the jar, and it still worked. I do not have the natives anywhere else.

Here is the META-INF/MANIFEST.MF from within the jar. Note that the jar doesn’t work on my computer either when I remove the Main-Class line. The class being referenced IS within the Jar.

 Manifest-Version: 1.0
 Launcher-VM-Args: 
 Launcher-Main-Class: processors.Main
 Main-Class: org.ninjacave.jarsplice.core.JarSpliceLauncher

Here is the directory structure within the jar:

   META-INF
   org
   game packages including processors
   all the natives.dll

Update: I have definately narrowed it down to the natives ONLY being detected by my machine, probably due to something I have installed. Maybe I’m missing something?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T10:56:47+00:00Added an answer on May 26, 2026 at 10:56 am

    I solved this problem by packaging my resources, jar, and natives into a zip file together. Java automatically selects the folder the jar is in to find natives, as well as resources.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a game using the LWJGL and Slick2D made in Java. I recently
I made a networked game in Java using Sockets. It works great, except... only
I am using floats for some Android Java game graphics, but the Math library
I have built a two-player tic tac toe game in Java, using sockets (no
I have written a game in java script and while it works, it is
I am using java + AndEngine in my game. During the game i have
I'm developing a game in Java using LWJGL. Along with the main game, I'm
I have to write a multiplayer pacman game in Java for a university assignment
I am making a text based game in Java. I have a text field,
I am writing a game in Java, and need to have mouse interaction. I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.