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Home/ Questions/Q 7737609
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T08:02:55+00:00 2026-06-01T08:02:55+00:00

I have a java program which sends a udp packet to a server when

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I have a java program which sends a udp packet to a server when the user presses a button. The client then waits for a response from the server and aims to record the time in ms between when the udp packet was sent and when the response was received.

I’m having a problem whereby the timing does not seem to be accurate. It works fine most of the time giving a value of around 160ms (which is what I would expect). However, it sometimes enters a phase of giving values that are way to low (i.e. under 5ms).

I know the messages are being sent, as I can see the result appear on the server (and it is definitely more than a 1ms delay). This problem seems to occur if I spam the button many times.

My code is as follows:

public String sendMessage(String message){
    long startTime = System.currentTimeMillis();
    sendData = message.getBytes();
    try{
        DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, port);
        clientSocket.send(sendPacket);
        DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
        clientSocket.receive(receivePacket);
        String returnString = new String(receivePacket.getData());
       //arg1 message, arg2 - transmit time
        addConsoleLine(returnString, System.currentTimeMillis() - startTime);
        return returnString;
    }catch (Exception e){
        return "error";
    }
}
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  1. Editorial Team
    Editorial Team
    2026-06-01T08:02:56+00:00Added an answer on June 1, 2026 at 8:02 am

    Its possible your transmits and receives are overlapping (either because your sendMessage() is being invoked from more than one thread, or, a packet was dropped.

    i.e. You send the current request but receive the response from a previous request which will give the illusion of a very fast response time.

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