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Home/ Questions/Q 8098263
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:01:41+00:00 2026-06-05T22:01:41+00:00

I have a javascript animation code – function animate(position) { …. …. if(position++ <

  • 0

I have a javascript animation code –

function animate(position)
{
    ....

    ....

    if(position++ < xyz){
        animate(position); // ****this is the line that I replace with in the next attempt.
    }


}

This takes around 1 seconds to execute . But if I put a timeout function with a 0 time , it takes around 15 seconds to complete .

setTimeout(function(){
            animate(position);
        }, 0);

Why does this huge time difference happen ? In the code I am trying to draw some pixels on an HTML5 canvas. I have omitted those codes to make my question clearer.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T22:01:42+00:00Added an answer on June 5, 2026 at 10:01 pm

    The reasoning for this is in the way JavaScript handles timers internally. Since JavaScript is single threaded, nothing ever runs concurrently. Passing 0 milliseconds to setTimeout will just force the function to run at the first available moment. John Resig has a nice write up on this at http://ejohn.org/blog/how-javascript-timers-work/.

    You can see this by running the following:

    setTimeout(function() {
        console.log('one');
    }, 0);
    console.log('two');
    

    two is logged before one.

    I’m assuming you have a bunch of other things running and by queuing up animate you are making the execution wait until those other things complete.

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