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Home/ Questions/Q 604511
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T17:02:48+00:00 2026-05-13T17:02:48+00:00

I have a JavaScript object called ShippingUI: function ShippingUI(){ … } It has several

  • 0

I have a JavaScript object called ShippingUI:

function ShippingUI(){
   ...
}

It has several methods:

ShippingUI.prototype.UpdateItemQTYs = function(ItemJQOBJ, NewQTY)
{
   ...
}

ShippingUI.prototype.EH_SortableRecieve = function(event, ui)
{
    ...
}

The “EH_SortableRecieve()” function is a drop event handler. When it runs, it needs to call “UpdateItemQTYs()”, a sister function in the same object. I’m trying to use:

ShippingUI.prototype.EH_SortableRecieve = function(event, ui)
{
    this.UpdateItemQTYs('ABCD',123);
}

But keep getting the error:

 "this.UpdateItemQTYs is not a function"

I’m guessing that “this” is pointing to something else… so how do I get the ‘real’ “this”?

Event Binding method:

// Takes a Jquery Object and makes it sortable with our custom options
   this.MakeSortable = function(JQOBJ)
   {
     JQOBJ.sortable({
       connectWith: '.connectedSortable',
       items: '.ItemLineWrapper',
       dropOnEmpty: true,
       axis: 'y',
       receive: this.EH_SortableRecieve       
       });
   }
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T17:02:49+00:00Added an answer on May 13, 2026 at 5:02 pm

    There is something missing in your examples which is how EH_SortableRecieve is called. But based on what you say it should be used as I’m thinking it is used something like this:

    htmlelement.onmouseup = shippingObject.EH_SortableRecieve;
    

    In which case you should be aware of Javascript’s binding of this in methods. Specifacally, in event handlers this is bound to the window object instead of the object the method belongs to. This is a general feature of javascript: methods can be re-bound at runtime. In other words, objects can steal other object’s methods. For example, I can have my object slebetmans_object steal your method and re-bind its this with the following:

    shippingObject.EH_SortableRecieve.apply(slebetmans_object,parameters);
    

    There are several strategies to get around this. You can use a closure to capture your object:

    htmlelement.onmouseup = function(){ shippingObject.EH_SortableRecieve() };
    

    You can use a closure in the object’s constructor to capture the correct reference to your object:

    function ShippingUI () {
        var self = this; // since self is resolved at the time the object is created
                         // it always reference to the "correct" object
    
        this.EH_SortableRecieve = function(event, ui)
        {
            self.UpdateItemQTYs('ABCD',123);
        }
    }
    

    There are probably other ways to do this but these are the two most common that I personally use.

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