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Home/ Questions/Q 6603133
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T18:58:02+00:00 2026-05-25T18:58:02+00:00

I have a large int array containing image data in the format ARGB (alpha,

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I have a large int array containing image data in the format ARGB (alpha, R, G and B channels, 1 byte each). I want to save it to file in onPause() to be able to reload it when the app is restarted. What do you think is the best way to do that?

I found the following methods:

  • Convert the int array to a byte array manually (see here) and then use a FileOutputStream to output the byte array.

  • Wrap the array into a java.nio.IntBuffer and then write the object to file using java.io.ObjectOutputStream.writeObject().

  • Write each element one at a time using java.io.ObjectOutputStream.writeInt().

All these methods seem quite wasteful so there is probably another, better way. Possibly even a way to use image compression to reduce the size of the file?

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  1. Editorial Team
    Editorial Team
    2026-05-25T18:58:03+00:00Added an answer on May 25, 2026 at 6:58 pm

    None of those. Some of them don’t even make sense.

    DataOutputStream dos = new DataOutputStream(new BufferedOutputStream(new FileOutputStream(file)));
    

    then call dos.writeInt() as many times as necessary, then close dos. The buffer will take away most of the pain.

    Or else create an IntBuffer and use FileChannel.write(), but I’ve never been able to figure out how that works in the absence of an IntBuffer.asByteBuffer() method. Or else create a ByteBuffer, take it as an IntBuffer via asIntBuffer(), put the data in, then adjust the ByteBuffer‘s length, which is another missing piece of the API, and again use FileChannel.write(ByteBuffer).

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