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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T03:21:39+00:00 2026-05-24T03:21:39+00:00

I have a large software project which uses aspects of OpenGL for visualisation. I

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I have a large software project which uses aspects of OpenGL for visualisation. I want to add a GUI and was thinking of using QT. Now from what I understand, building QT stuff can get ugly unless one sticks to using the qmake command…

However, my project relies on the GNU tools for building (g++, autoconf, automake, etc., etc.). Must I therefore restructure my whole build process to use qmake just so that I can use a few small aspects of QT? I am very reluctant to do so given the size of the project.

As a thought, could I possibly (somehow) use qmake for the graphical components (i.e. qt-dependent stuff) only and continue to use my standard GNU build process (make, g++ etc.) for everything else?

Thanks,
Ben.

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  1. Editorial Team
    Editorial Team
    2026-05-24T03:21:40+00:00Added an answer on May 24, 2026 at 3:21 am

    After much head-scratching, I decided to compile the original code into a library using my original build process (but slightly modified to compile a library rather than a binary) and then compile the gui separately using qmake. This would then also link the gui in with the original library code. Not 100% ideal but works fine. Probably the biggest hurdle was converting some glut code into a QGLWidget…

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