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Home/ Questions/Q 6549685
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T12:07:24+00:00 2026-05-25T12:07:24+00:00

I have a List of objects of which all have a bounding rectangle updated

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I have a List of objects of which all have a bounding rectangle updated everytime… How can I effectively iterate among them ? I thought that checking it like this is fine but any ideas ?

        for (int i = 0; i < birds.Count; i++)
        {
            for (int j = 0; j < birds.Count; j++)
            {
                if (j > i)
                {
                    if (birds[j].boundingRectangle.Intersects(birds[i].boundingRectangle))
                    {

                                birds[i].tintColor = Color.Yellow;
                                birds[j].tintColor = Color.Yellow;

                    }
                    else
                    {

                            birds[i].tintColor = Color.White;
                            birds[j].tintColor = Color.White;

                    }
                }
            }
        }
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  1. Editorial Team
    Editorial Team
    2026-05-25T12:07:24+00:00Added an answer on May 25, 2026 at 12:07 pm

    I can’t see there why it would fail to detect the collision, the code seems to be ok. You should output some string showing the values of the bounding rectangles to see if they’re properly set, or if you are executing that code at all, or if your “birds” array survives the scope in where this code is executed (you may be modifying a copy instead of the actual array).

    As for improvements, you can do:

    for (int j = i+1; j < birds.Count; j++)
    

    and then you can remove the if (j > i) (j will always be > i).
    Other thing that I would recommend is not declaring int j in the for statement. It’s always better to having it declared outside than instancing on every i, so:

    int i, j;
    for (i = 0; i < birds.Count; i++)
          for (j = i+1; j < birds.Count; j++)
    

    I don’t think there is much more room for improvement there without being able to use pointers. Your method is fine for 2D graphics anyway, unless you’re checking for hundreds of objects.

    PS: I believe your question could fit in the Game Development – SE site (unless you’re using XNA and bounding boxes for something else :P)

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