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Home/ Questions/Q 6076111
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T10:34:14+00:00 2026-05-23T10:34:14+00:00

I have a little experience in making small time game applets in Java, and

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I have a little experience in making small time game applets in Java, and A LOT of experience in making games with Python/Pygame. I also know a like of SFML (C++) and SDL (C). I usually develop games in Pygame but its SLOW… performance is a constant nag. So I was looking for some good game library when I noticed the growing number of games developed in C#. I know a little of Windows Forms, and I know that It has a good Graphics API which wraps GDI. But which library is SERIOUSLY recommended? I know about SFML .NET and TAO SDL , should I use one of those? Or is Windows Forms alright? I was thinking of XNA but I have heard it needs a license and you need to BUY the XNA Game Studio. So which library should I use?

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  1. Editorial Team
    Editorial Team
    2026-05-23T10:34:14+00:00Added an answer on May 23, 2026 at 10:34 am

    XNA is free for PC development; it only costs money to develop for the Windows Phone and XBox (and use their marketplace) — PC games are still free (source):

    The App Hub website is exclusively for Windows Phone and Xbox LIVE Indie Games developers.

    It’s an extremely good framework, and I’d suggest going through their tutorial, and then checking out some of the samples in their education catalog.

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