I have a little issue about my application iOS.
When i’m using the iOS simulator 5.1 ipad/iphone the application is working, but when i use a real iOS device (iPad and iPhone 5.1 too)
the application crashes when moving on background after clicking on home button…
with this error:
libGPUSupportMercury.dylib`gpus_ReturnNotPermittedKillClient:
0x33240094: trap
0x33240096: nop
I found out that it’s was OpenGL ES that was still calculating and making the application crash and found this function: glFinish();
But that still not working here a sample of my code:
- (void)applicationDidBecomeActive:(UIApplication *)application {
[[CCDirector sharedDirector] resume];
}
- (void)applicationWillResignActive:(UIApplication *)application {
glFinish();
[[CCDirector sharedDirector] pause];
}
I think the problem is just here
Is there someone who have an idea of my problem ?
Thanks
EDIT:
Problem solved with that:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[[CCDirector sharedDirector] stopAnimation];
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
[[CCDirector sharedDirector] startAnimation];
}
maybe that can help someone x)
In iOS 5.1 it is enforced that you cannot make a call to OpenGL after you have been requested to resign active.
Is the place to stop everything, whether it be a CADisplayLink or a [[CCDirector sharedDirector] stopAnimation]