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Editorial Team
Asked: May 13, 20262026-05-13T18:37:19+00:00 2026-05-13T18:37:19+00:00

I have a little problem. I’ve recently created an algorithm to allow thick lines

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I have a little problem. I’ve recently created an algorithm to allow thick lines to be drawed onscreen (as a quad structure), the problem is that when the line is very long and diagonal the aliasing is very high, making the line look very bad.
What are my chance to reduce the aliasing while trying to have high performance?

I’m using (as the tags says) DirectX as graphics API.

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:37:19+00:00Added an answer on May 13, 2026 at 6:37 pm

    There is a very good article in GPU Gems 2 about antialiasing technique for lines, see it here:

    http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter22.html

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