I have a loaded model what looks good from the front but if i move the camera to the side the model looks kinda strange ( fat 🙂 ). Am I doing something wrong or it is normal with perpective camera view angle at 80 ?
Here is the 2 image:
front: http://i48.tinypic.com/14tbg7.jpg
side: http://i47.tinypic.com/scric7.jpg
and the loader code:
var loader = new THREE.JSONLoader();
loader.load( model_js, function( geometry ) {
var texture = THREE.ImageUtils.loadTexture(textura);
var material = new THREE.MeshPhongMaterial( { morphTargets: true,map: texture } );
meshAnim = new THREE.MorphAnimMesh( geometry,material );
meshAnim.scale.set( 1.0, 1.0, 1.0 );
morphs.push( meshAnim );
scene.add( meshAnim );
} );
This is normal with a perspective view angle of 80. Set it to 45 or so. Experiment with a sphere mesh.