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Home/ Questions/Q 8827383
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T07:21:29+00:00 2026-06-14T07:21:29+00:00

I have a loop where I create a multiple Mesh with different geometry, because

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I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture.

for( var i = 0; i < voxels.length; i++ ){
  texture = almacen.textPlaneTexture(voxel.texto,color,voxelSize);
  material = new THREE.MeshBasicMaterial({ map: texture });                       
  object = new THREE.Mesh(new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize, 1, 1, 1, new THREE.MeshBasicMaterial() ), material);
}

I have a performance problem, and I think that if I can create only one geometry, I’ll have better results. But I don’t know how can I create one geometry for each mesh and to have each mesh with a different texture.

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  1. Editorial Team
    Editorial Team
    2026-06-14T07:21:30+00:00Added an answer on June 14, 2026 at 7:21 am

    Your meshes can all share a geometry like so:

    var geometry = new THREE.CubeGeometry( 10, 10, 10 );
    
    for( var i = 0; i < N; i++ ) {
    
        texture = new THREE.Texture( ... );
    
        material = new THREE.MeshBasicMaterial( { map: texture } );   
    
        mesh = new THREE.Mesh( geometry, material );
    
        scene.add( mesh );
    
    }
    

    Then, if you want to change a texture, you do something like this:

    var texture = new THREE.Texture( ... );
    texture.needsUpdate = true;
    
    mesh.material.map = texture;
    

    three.js r.52

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