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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T03:09:54+00:00 2026-05-15T03:09:54+00:00

I have a loop which should be nicely parallelized by insering one openmp pragma:

  • 0

I have a loop which should be nicely parallelized by insering one openmp pragma:

  boost::normal_distribution<double> ddist(0, pow(retention, i - 1));
  boost::variate_generator<gen &, BOOST_TYPEOF(ddist)> dgen(rng, ddist);
  // Diamond                                                                
  const std::uint_fast32_t dno = 1 << i - 1;
// #pragma omp parallel for
  for (std::uint_fast32_t x = 0; x < dno; x++)
    for (std::uint_fast32_t y = 0; y < dno; y++)
      {
        const std::uint_fast32_t diff = size/dno;
        const std::uint_fast32_t x1 = x*diff, x2 = (x + 1)*diff;
        const std::uint_fast32_t y1 = y*diff, y2 = (y + 1)*diff;
        double avg =
          (arr[x1][y1] + arr[x1][y2] + arr[x2][y1] + arr[x2][y2])/4;
        arr[(x1 + x2)/2][(y1 + y2)/2] = avg + dgen();
      }

(unless I make an error each execution does not depend on others at all. Sorry that not all of code is inserted).

However my question is – are boost RNG thread-safe? They seems to refer to gcc code for gcc so even if gcc code is thread-safe it may not be the case for other platforms.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T03:09:55+00:00Added an answer on May 15, 2026 at 3:09 am

    Browsing through the Boost mailing list archives gives:

    Boost.Random does not maintain global
    state that would need protection from
    multi-threading.

    Boost.Random is thread-safe as long as
    you don’t access any given object from
    two threads simultaneously. (Accessing
    two different objects is ok, as long
    as they don’t share an engine). If you
    require that kind of safety, it’s
    trivial to roll that on your own with
    an appropriate mutex wrapper.

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