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Home/ Questions/Q 774301
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T19:06:33+00:00 2026-05-14T19:06:33+00:00

I have a main function in A.cpp which has the following relevant two lines

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I have a main function in A.cpp which has the following relevant two lines of code:

B definition(input_file);
definition.Print();   

In B.h I have the following relevant lines of code:

class B
 {
   public:
     // Constructors
     B(void);                                                    
     B(const char *filename);
     ~B(void);

     // File input
     int ParseLSFile(const char *filename);

     // Debugging
     void Print(void);

     // Data
     int var1; 
     double var2;   
     vector<char* > var3;   
     map<char*, vector<char* > > var4; 
}

In B.cpp, I have the following function signatures (sorry for being redundant):

B::B(void)
  : var1(-1),
    var2(numeric_limits<double>::infinity())
{
}

B::B(const char *filename)
{
  B *def = new B();
  def->ParseLSFile(filename);
}

B::~B(void)
{
  // Free memory for var3 and var 4
}

int B::ParseLSFile(const char *filename)
{
  // assign var1, var2, var3, and var4 values
}

void B::Print(void)
{
  // print contents of var1, var2, var3, and var4 to stdout
}

So when I call Print() from within B::ParseLSFile(...), then the contents of my structures print correctly to stdout. However, when I call definition.Print() from A.cpp, my structures are empty or contain garbage. Can anyone recommend the correct way to initialize/pass my structures so that I can access them outside of the scope of my function definition?

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T19:06:34+00:00Added an answer on May 14, 2026 at 7:06 pm

    Instead of making

    B *def = new B();
    def->ParseLSFile(filename);
    

    in your constructor you should simply write

    ParseLSFile(filename);
    

    This means that your current object members would be initialized by using ParseLSFile function. You could probably name that function InitFromFile to preserve some naming logic.

    Then your code will transform to:

    B object_name(filename);
    object_name.Print();
    

    and (not exact, but just for you to understand the underlying mechanics) this would mean somthing like

    Create empty object of type B
    Initialize it from file using InitFromFile()
    Call Print() to display the contents of this object
    
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