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Home/ Questions/Q 4054054
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T14:31:32+00:00 2026-05-20T14:31:32+00:00

I have a map<char*, int> labels; thats exhibiting some behavior that I can’t wrap

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I have a

 map<char*, int> labels;

thats exhibiting some behavior that I can’t wrap my head around at all. For one index it’s returning different values for what I’m pretty sure are the same indexes. Heres an example:

earlier in my program, I add an entry as follows:

labels[current->u.bj.target->name] = blockNum + 1;
//Test code

    if (blockNum + 1 == 9)
    {
        stringtest = current->u.bj.target->name;
        cout << "Condition Met" << endl;
        testCond = true;
    }

later on in my program, I do the following

if ((*stringtest) == (*current->u.bj.target->name))
    cout << "Why is this printing the correct val " <<labels[stringtest] << endl;
branchTarget = labels[current->u.bj.target->name];
cout << "Why is this value different" << branchTarget << endl;

as you can tell from the cout statements, labels[stringtest] returns 9, but labels[current->u.bj.target->name] returns 0 despite the fact they both point to the same thing. Can anyone give me an idea whats wrong/how to fix it? I’m almost positive I never put 0 into the map at all.

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  1. Editorial Team
    Editorial Team
    2026-05-20T14:31:33+00:00Added an answer on May 20, 2026 at 2:31 pm

    The problem will probably disappear if you replace map<char*, int> with map<string, int>. That’s because comparing two char* objects will only compare the pointers, not the characters, whereas comparing two string objects will compare the characters.

    (Don’t forget to #include <string>).

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