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Home/ Questions/Q 6819817
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T21:21:05+00:00 2026-05-26T21:21:05+00:00

I have a menu with items popping right after each other in intervals of

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I have a menu with items popping right after each other in intervals of 3 seconds, I’m doing it like so:

for(UIButton *menuItem in menuItems){
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (0.3 * i) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{
        [menuItem setAlpha:1.0];
    }                             
}

Is it possible to stop the animation in the middle (when a button is touched, for example) ?
I tried just setting everything to alpha 1.0 but as expected, the threads kept running and shows the items again.

Would appreciate any ideas:)
Shai.

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  1. Editorial Team
    Editorial Team
    2026-05-26T21:21:05+00:00Added an answer on May 26, 2026 at 9:21 pm

    You could do the animations using UIView block-based animations, with the delay: set. No thread worries there.

    These animations can be interrupted by starting another block-based animation with the option UIViewAnimationOptionBeginFromCurrentStateset.

    For alpha transitions this is fine since it doesn’t matter what the current position of the animation is. If you are moving objects, you can get the current position by querying the view.layer.presentationLayer which holds the current state of the object. You will need to import the QuartzCore framework to do this. This also gives you a method, removeAllAnimations which will do pretty much what it sounds like and takes any view right to the endpoint of any animations it has got pending or active.

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