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Home/ Questions/Q 804385
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T23:54:38+00:00 2026-05-14T23:54:38+00:00

I have a method in a Pygame Sprite subclass, defined as such: def walk(self):

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I have a method in a Pygame Sprite subclass, defined as such:

def walk(self):
    """move across screen"""
    displacement = self.rect.move((self.move, 0))
    if self.rect.left < self.area.left or self.rect.right > self.area.right:
        self.move = -self.move
        displacement = self.rect.move((self.move, 0))
    self.rect = displacement

I modified it, adding a parameter speed_x, and now the program is broken.

def walk(self, speed_x):
    """move across screen"""
    displacement = self.rect.move((speed_x, 0))
    if self.rect.left < self.area.left or self.rect.right > self.area.right:
        speed_x = -speed_x
        displacement = self.rect.move((speed_x, 0))
    self.rect = displacement

Before I called the method like this:

def update(self):
        self.walk()

Now I do:

def update(self):
    self.walk(self.move)

Why doesn’t this work?

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  1. Editorial Team
    Editorial Team
    2026-05-14T23:54:39+00:00Added an answer on May 14, 2026 at 11:54 pm

    You don’t explain how it’s “broken”, but the main difference is that

    speed_x = -speed_x
    

    which you have in your second version, is only changing the local variable (arguments are local variables!) speed_x, so that changed value does not persist.

    In the first version,

    self.move = -self.move 
    

    does alter self (specifically one of its attriubtes) and the alteration “persists” in future method calls on the object which is here accessed as self.

    Just one of the many key differences between bare names (like speed_x) and qualified names (line self.move), and, I suspect, what’s biting you here (hard as you may make it to guess by not saying how the second version is failing your expectations).

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