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Home/ Questions/Q 6377085
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T01:49:34+00:00 2026-05-25T01:49:34+00:00

I have a method makeExplosion : private void makeExplosion(float x, float y){ final AnimatedSprite

  • 0

I have a method makeExplosion:

private void makeExplosion(float x, float y){
    final AnimatedSprite explosion = new AnimatedSprite(x, y, BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mExplosionBitmapTextureAtlas, this, "explosion.png", 0, 0, 4, 2)); 
    explosion.animate(50);
    mScene.attachChild(explosion);
    explosion.registerUpdateHandler(new IUpdateHandler(){

        @Override
        public void onUpdate(float pSecondsElapsed) {
            if(explosion.getCurrentTileIndex() == 7){
                mScene.detachChild(explosion);
            }
        }

        @Override
        public void reset() {

        }});
}

..which does not work. I get the following error:

FATAL EXCEPTION: UpdateThread
java.lang.IndexOutOfBoundsException: Invalid index 19, size is 19
    at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:257)
    at java.util.ArrayList.get(ArrayList.java:311)
    at org.anddev.andengine.entity.Entity.onManagedUpdate(Entity.java:1024)
    at org.anddev.andengine.entity.scene.Scene.onManagedUpdate(Scene.java:250)
    at org.anddev.andengine.entity.Entity.onUpdate(Entity.java:882)
    at org.anddev.andengine.engine.Engine.onUpdateScene(Engine.java:488)
    at org.anddev.andengine.engine.Engine.onUpdate(Engine.java:483)
    at org.anddev.andengine.engine.Engine.onTickUpdate(Engine.java:459)
    at org.anddev.andengine.engine.Engine$UpdateThread.run(Engine.java:685)

…which I’m assuming is because I’m removing the AnimatedSprite in the middle of its onUpdate(). How can I acheive what I want without this problem?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T01:49:35+00:00Added an answer on May 25, 2026 at 1:49 am

    while detach sprite from the scene it should be detached inside of runOnUpdateThread();

        public void onUpdate(float pSecondsElapsed) {
            if(explosion.getCurrentTileIndex() == 7){
                runOnUpdateThread(new Runnable() {
                @Override                
                public void run() {
                  mScene.detachChild(explosion);
                }
               });                
            }
        }
    
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