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Home/ Questions/Q 7076969
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:21:52+00:00 2026-05-28T06:21:52+00:00

I have a method running performSelector on itself every .01 seconds in order to

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I have a method running performSelector on itself every .01 seconds in order to constantly update an image.

-(void)setNeeds

[mag setNeedsDisplay];
[vc setNeedsDisplay];
[na setNeedsDisplay];
[wave setNeedsDisplay];
[mon setNeedsDisplay];

[self performSelector:@selector(setNeeds)
           withObject:NULL
           afterDelay:.01];

This updates just fine when there is normal user interaction. However, when a user slides values around on the UIViewPicker, all updates are paused until the interaction stops. The same thing happens with an NSTimer object set on repeat.

I’m hoping for a more consistent method of performing a continuous action but a solution to this problem would also be grand.

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:21:54+00:00Added an answer on May 28, 2026 at 6:21 am

    This is a fairly common question since an NSTimer created with scheduledTimerWith... may pause while there is user interaction. Here is a similar question. The performSelector:..afterDelay:.. methods use an NSTimer internally, as you would imagine. Basically when you use scheduledTimerWith... or performSelector:..afterDelay:.. your timer is scheduled in the run loop for NSDefaultRunLoopMode which may pause while the user is interacting with the application. The solution is to schedule the timer in the run loop yourself for CommonModes like so:

    timer = [NSTimer timerWithTimeInterval:0.01 target:self selector:@selector(setNeeds) userInfo:nil repeats:YES];
    [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];
    

    If you are opposed to managing your own NSTimer for this function, then you can use the performSelector:withObject:afterDelay:inModes: function. The final argument is an array of run loop modes, in which you may put NSRunLoopCommonModes.

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