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Home/ Questions/Q 9232321
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T06:17:11+00:00 2026-06-18T06:17:11+00:00

I have a method that draws a one sprite on the screen with the

  • 0

I have a method that draws a one sprite on the screen with the animation effects,
if I call in init this method

if( (self=[super init]) ) {
// ....
[self myMethod];
// .....
}

Then he does it once on my project

When I call by schedule

-(void)schedulMyMethod:(ccTime)dt {
    [self myMethod];
}

if( (self=[super init]) ) {
// ....
[self schedule:@selector(schedulMyMethod:) interval:0.5];
// .....
}

It runs for an unlimited times

I need so that I can call the my method some amount

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-18T06:17:12+00:00Added an answer on June 18, 2026 at 6:17 am

    You mean, you want to have it repeat N times? You’ll need to keep state on times remaining for it to run.

    @property (nonatomic, assign) NSInteger timesToRunMyMethod;
    
    
    - (void)beginRunningMyMethod {
    
        self.timesToRunMyMethod = 100;   // N==100
        [self myMethod];
    }
    
    - (void)myMethod {
    
        self.timesToRunMyMethod--;
        // do stuff
        if (self.timesToRunMyMethod > 0) {
            // i used native delayed execution, you can replace it with whatever cocos2d offers if you want
            [self performSelector:@selector(myMethod) withObject:nil afterDelay:0.5];
        }
    }
    

    And it’s probably wrong to start this on init. Is it a view controller? Then you can use viewDidAppear or willAppear.

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