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Home/ Questions/Q 6085425
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T11:38:14+00:00 2026-05-23T11:38:14+00:00

I have a method that has a load of if statements that seems a

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I have a method that has a load of if statements that seems a bit silly although I’m not sure how to improve the code.

Here’s an example. This logic was inside the view which is now in the controller which is far better but is there something I’m missing, maybe a design pattern that stops me having to check against panelCount < NumberOfPanelsToShow and handling the panelCount every condition? Maybe not, just feels ugly!

Many thanks

if (model.Train && panelCount < NumberOfPanelsToShow)
{
    panelTypeList.Add(TheType.Train);
    panelCount++;
}
if (model.Car && panelCount < NumberOfPanelsToShow)
{
    panelTypeList.Add(TheType.Car);
    panelCount++;
}
if (model.Hotel && panelCount < NumberOfPanelsToShow)
{
    panelTypeList.Add(TheType.Hotel);
    panelCount++;
}
...
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T11:38:15+00:00Added an answer on May 23, 2026 at 11:38 am

    Assuming Model.Train, Model.Car, Model.Plane are just boolean indicators as to the type of “model” (instead of you creating Train : Model, Plane : Model etc)

    public enum ModelType { Train, Car, Plane };
    
    public class Model { 
        ... 
        public ModelType {get;set;}
        ... 
    }
    

    and in your test:

    if(panelCount < NumberOfPanelsToShow)
    switch (Model.ModelType)
    {
        case ModelType.Train :
            ...
            break;
    
        case ModelType.Plane :
    ...
    }
    

    HOWEVER, since Car, PLane and Train are different, you really SHOULD have a base type Model, derive Car, Plane and Train from Model and then you can overload methods to handle each type

    if (panelCount < NumberOfPanelsToShow)
    {
        panelCount += AddModel(model);
    }
    
    private int AddModel(Plane model)
    { // do plane stuff here and on success return 1 else 0; }
    
    private int AddModel(Train model)
    { // do train stuff here and on success return 1 else 0; }
    
    private int AddModel(Car model)
    { // do car stuff here and on success return 1 else 0; }
    
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