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Home/ Questions/Q 7045437
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T02:31:50+00:00 2026-05-28T02:31:50+00:00

I have a method that receives an array and then stores this in the

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I have a method that receives an array and then stores this in the NSObject properties.

- (void)updatePoints:(NSArray *)pointArrayPassed
{
    pointArray = pointArrayPassed;
    pointCount= pointArray.count;
}

The following code works but obviously keeps the pointer of pointArrayPassed so when I can that it reflects down the call stack. However if I use a copy of the pointArrayPassed then the app starts to leak heavily!

Is there a way in the function to pass just the values as such instead of the pointer?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:31:50+00:00Added an answer on May 28, 2026 at 2:31 am

    You can’t just keep sticking copies in an iVar without releasing the current object. Otherwise you’ve lost the pointer to which you can send the release message – which is why it leaks all over the place.

    This is a better replacement.

    - (void)updatePoints:(NSArray *)pointArrayPassed
    {
        if (pointArray == pointArrayPassed) {
            //the new array is the same as the current one. Do nothing
            return;
        }
        [pointArray release];
        pointArray = [pointArrayPassed copy];
        pointCount = pointArray.count;
    
    }
    

    But it’s not the most elegant way of doing it.

    A better way is to declare pointArray as an property with copy as its memory management semantic (which is obvious as you have a mutable/immutable class cluster). And have a separate method called -pointCount which returns the count when required.

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